REACTION × PING — ONE VERDICT

Slow hands, or bad ping?

Five rounds of pure reaction, then a real ping to your game's server — judged together, so the blame lands where it belongs: on your hands, or on your network.

Your game
Server region
Region auto-picked from your location — tap another to compare. The ping runs right after your five rounds.
Tap to start
Wait for green, then tap (or hit Space) as fast as you can. 5 rounds — your fastest and slowest are dropped.

Your record

Recent network tests

Reaction time vs ping: what actually costs you the duel

Reaction time is the delay inside you and your desk: see the enemy, decide, move the mouse, click. For a visual cue, the average person needs about 250 ms; trained FPS players sit around 150–180 ms. It decides who fires first in a fair peek, whether your counter-strafe stops in time, and whether you can dodge a flash or a hook you did not know was coming.

Ping is the delay outside you: how long your click takes to reach the game server and be confirmed. It decides whether a shot that looked on-target actually registers, and how much peeker's advantage the other player gets. The two stack. What you feel in a fight is reaction + input and display delay + ping — a sharp 180 ms player on a 90 ms connection effectively moves at 270+ ms, which is why "I clicked first" and "the server disagrees" are both true at once. This test separates the two, so you know which one to fix.

How to get faster

Frequently asked questions

What is a good reaction time for gaming?
The average person reacts to a visual cue in about 250 ms. Trained FPS players typically land between 150 and 180 ms. Anything under 200 ms is solid for ranked play; under 150 ms is genuinely fast.
Can you train your reaction time?
Yes, within limits. Sleep, warm-up routines and regular practice reliably shave 10–30 ms. Genetics sets the floor, but most players are nowhere near theirs — fatigue and distraction cost far more than raw neurology.
Does ping affect reaction time?
Not your raw reaction — but it stacks on top of it. What you feel in game is reaction time + input and display delay + ping. A 200 ms reaction on a 90 ms connection plays like 290+ ms, which is why this test judges both numbers together.
Why does my browser reaction time look slower than I feel in game?
The browser number includes your monitor's refresh and input latency, your mouse or touchscreen delay, and browser compositing — easily 20–50 ms on top of your neurology. Games also let you pre-aim and predict; a pure reaction test does not.
What is the difference between reaction time and ping?
Reaction time is you: how fast you respond to something you see. Ping is the network: how long your input takes to reach the server and come back. One is biology and hardware, the other is physics and routing — this test measures both and tells you which one is costing you more.